Learning goals

  • that online bullying, just like offline bullying, can have major consequences.
  • that because of the role of the internet, nasty messages can be spread very quickly, among many people.
  • how to behave sporty online
  • what are things you can do if you are being bullied online yourself.
  • that the role of spectators is very important when it comes to online bullying, and that you also have a responsibility in this.
  • that as a hacker you have the chance to choose whether you want to join the good or the bad people.
  • how to explain what cybercrime is parallel/link between online/offline crime (breaking into a house is illegal, breaking into a digital environment is also illegal)
  • what consequences cybercrime can have for themselves and for victims<br>how to train their digital skills in a good way


With the classquest, points can be earned for the game. Individually, but also in class. The points the students, who are trained as Cyber Agents through HackShield, collect determine their place in the Honor Roll. The best Cyber Agents stand a chance to win exclusive HackShield prizes or even be honored by the mayor and/or police.

After completing each classquest, which can only be played through a Teacher's Account, you as a teacher will receive a code. The students can enter this code in their individual account, after which they receive points and a Shield. These are reflected in their HackShield account.

In-depth information for this class quest